01/06/2026
🏰 The Castle Analogy (Youth Soccer)
A Segment from the book,
“Coaching Youth Soccer without Losing your Mind.”
Dr. Chad Peters
For my youngest players and beginners, I like to add imagination and ideas that connect the dots faster.
The GOAL becomes a CASTLE.
Defenders are knights protecting the castle walls.
Midfielders are cavalry racing to attack or defend.
Strikers are the raiding party.
The goalie is the giant who guards the gate.
My little players have always loved this idea because it makes the game bigger than just chasing a ball. It also teaches an often overlooked truth:
Defending our castle is every bit as important as attacking the other castle.
In fact, at the youth level, despite it almost never being recognized, it is much more important.
This analogy gives defenders pride in their job. Too often in youth games, every kid wants to score, and parents feed that by cheering only when the ball hits the net or “paying for goals.”
When you reframe the goal as a castle that must be protected, kids suddenly see defense as a position of honor.
They start to take ownership of stopping attacks.
They celebrate clearances, tackles, and clever positioning with the same excitement as goals.
Note: this analogy seems to really help the parents that are clueless to how the game works and are the main cause of your team’s chaos as well!
I make it clear to my teams:
If our castle is safe, we are always in the game.
If we cannot protect it, we lose no matter how many times we score.
That message clicks.
Kids who may not be natural attackers discover how valuable they are as defenders. Parents start noticing too, especially when you point it out during games:
“Did you see how she protected the goal just then? That wins games just as much as a goal would.”
The castle analogy not only helps kids remember their landmarks, it shifts the culture.
Defense becomes fun.
It becomes a source of pride.
And when defenders buy in, the entire team gets stronger.
⸻
⚽ Run It Tomorrow – Landmark Practice
• Walk the field with your team and parents.
• Play the “Simon Says” running game for 15–20 minutes.
• Add the trick question about near and far post with the ball on the opposite sideline.
• Make it a race: last one to the right landmark owes three jumping jacks.
• End with a short scrimmage where you pause to call landmarks in real time. Practice throw-ins or kicks to named areas and targets.
⸻
🗣️ Coach Cues
• “When your teammate is making a run, attack the near post, that’s where the ball will come.”
• “Watch the player coming in from the far side.”
• “Protect the castle. OK, now attack.”
⸻
Why This Matters to You
Teaching landmarks may feel basic, but it is the foundation for everything else you will coach. Mexican Flag, Car Lanes, Funnel Defense (next) all rely on kids knowing where to go.
On my teams, I always start the season with landmarks. Once kids know them, you can build the rest of the systems on top.