27/02/2026
For the past six years, I’ve been working in the women in tech space. I actually ended up in tech by accident.. but once I was there, I became really passionate about encouraging other women into what is still a very male dominated industry.
I’ve spent a lot of time in schools and colleges, running tech events and roadshows.
And no matter how inclusive we tried to make them… the outcome was always the same.
About 80% boys.
20% girls.
And if you look at that long enough, you start to wonder… Are girls just not interested in technology? But that never sat right with me. I’m a woman. I know women. It didn’t make sense to me. I’ve always had a theory that gaming is intrinsically linked to careers in tech. From what I’ve seen, a lot of boys who love gaming eventually think, “I want to design games when I grow up.” But what if girls don’t game often enough or for long enough to ever have that thought?
What if the seed just never gets planted?
This year, thanks to the generosity of the High Lee House Trust, Everyone Can ran a pilot of three girls-only gaming sessions.
And I’m so excited to say… This is no longer just a theory. We’ve collected some really powerful data.
The girls we worked with?
They are gamers.
They game daily.
They love it.
They want to keep doing it as adults.
The issue isn’t interest.
It’s access.
It’s environment.
It’s confidence.
It’s belonging.
I don’t usually make a big fuss about International Women’s Day as it can sometimes feel a bit corporate and tick-boxy. This year feels different.
Because we’re talking about early access. Confidence. And changing the pipeline before it narrows.
Over the next couple of weeks, we’ll be sharing what we’ve learned on the Everyone Can LinkedIn page. If this conversation interests you — please give it a follow.